Mark the segment before the hourglass does
The Blood of Dawnwalker Time Planner
Each day and each night in The Blood of Dawnwalker is divided into eight segments. Exploration is free. Quests, many story beats, and some shrine levels are not. This planner is a 30 × 2 grid of those eights. Click a pip to spend it on paper. Reset when a preview save or a real save deserves a new month. It will not stop you taking a bad quest. It will show you the remaining stack while you still have one.
Read the time system if you do not know why walking does not tick. Use beginner tips if you are marking pips on five villages at once. That is how to complete nothing that matters.
How to use the grid
- Plan the session, not the entire remaining saga, unless you enjoy spreadsheets more than vampires.
- Mark night pips for roof work and officer Infamy. Mark day pips for talk and hex investigations.
- Leave slack. There are more hourglass quests than pips. Slack is how the family stays in the story.
- If a pip would be a skill-tree node, ask whether Shadowstep or a person is the better purchase.
Frequently asked questions
Is eight the final number?
It is the number used in official and preview explanations of day and night divisions. If a patch changes the HUD, believe the HUD.
Does the planner save to a cloud account?
It stores locally in this browser. No account. Clearing site data clears the month.