The Blood of Dawnwalker Wiki
Your authoritative pre-launch compendium for Rebel Wolves' dark fantasy action RPG — release info, mechanics, builds, and everything we know about Vale Sangora.
Last updated: June 6, 2026
Release & Editions
The Blood of Dawnwalker launches on September 3, 2026 for PlayStation 5, Xbox Series X|S, and PC (Steam and Microsoft Store). Developed by Rebel Wolves (founded by The Witcher 3 director Konrad Tomaszkiewicz) and published by Bandai Namco Entertainment, this is the first chapter of the Dawnwalker saga.
Platforms & Release Date
The official release date is September 3, 2026. Steam may display September 2 due to timezone differences — both refer to the same global launch window.
Pre-orders are live on all platforms. Pre-ordering any edition grants the Sangoran Wayfarer's Armor Set, which can also be obtained in-game later.
- PlayStation 5 — Standard and Eclipse Edition
- Xbox Series X|S — Standard and Eclipse Edition
- PC — Steam and Microsoft Store
Edition Comparison
| Content | Standard | Eclipse (Digital) | Day 1 (Physical) | Collector's (Physical) |
|---|---|---|---|---|
| Base Game | Yes | Yes | Yes | Yes |
| Digital World Compendium | No | Yes | No | Yes |
| Digital Soundtrack | No | Yes | No | Yes |
| Digital Comic Book | No | Yes | No | Yes |
| Steelbook | No | No | Yes | Yes |
| World Map (Physical) | No | No | Yes | Yes |
| Hardcover World Compendium | No | No | No | Yes |
| Coen Figurine (23 cm) | No | No | No | Yes |
What Players Should Know Before Pre-Ordering
This is a single-player narrative RPG with no microtransactions. The Eclipse Edition is best for lore enthusiasts who want the digital compendium and soundtrack. The Collector's Edition is limited and includes a Pureharts figurine of Coen.
The game is rated Mature (PEGI 18 / ESRB M) for intense violence, blood and gore, strong sexual content, nudity, and strong language.
Codes
There are currently no redeem codes for The Blood of Dawnwalker. The game has not launched yet, and Rebel Wolves / Bandai Namco have not announced any promotional code campaigns.
Pre-Order Bonus vs. Redeem Codes
The Sangoran Wayfarer's Armor Set is tied to your pre-order on the platform where you purchased (Steam, PS Store, Xbox Store). It is not a third-party redeem code you enter on a website.
Be cautious of websites claiming to offer "Blood of Dawnwalker codes" or "Trello codes." These are not affiliated with the developers and are often scams designed to harvest personal data or install malware.
Post-Launch Code Updates
This section will be updated after the September 3, 2026 launch if official promotional codes, Twitch drops, or platform-specific rewards are announced. Check back here or follow official channels at dawnwalkergame.com.
Trello & Official Sources
There is no official Trello board for The Blood of Dawnwalker. Community-run Trello boards you may find online are fan-made and may contain outdated or inaccurate information.
Official Channels
- Website: dawnwalkergame.com
- Steam: store.steampowered.com/app/3751260
- Reddit: r/DawnwalkerOfficial
- Discord: Official Dawnwalker community
- X / Twitter: @DawnwalkerGame
- YouTube: Dawnwalker official channel
Avoiding Misinformation
Fan wikis, unofficial Trello boards, and clickbait "codes" sites frequently appear before major RPG launches. Always verify information against Bandai Namco press releases or the official Dawnwalker website.
For gameplay mechanics confirmed by developers, refer to the Road to Launch event (April 28, 2026) and Gamescom 2025 hands-on previews.
Controls
The Blood of Dawnwalker features directional combat requiring you to match attack and block directions. Controls differ slightly across PC, PlayStation 5, and Xbox Series X|S. Full control schemes will be finalized at launch; below reflects preview build mappings.
PC / Steam Controls
| Action | Key |
|---|---|
| Move | W A S D |
| Sprint | Left Shift |
| Jump / Vault | Space |
| Interact | E |
| Lock On | Middle Mouse |
| Light Attack | Left Mouse |
| Heavy Attack | Right Mouse |
| Block / Parry | Q |
| Dodge / Roll | Ctrl |
| Ability Wheel | Tab |
| Use Ability | 1–4 |
| Shadowstep (Night) | F |
| Feed / Bite (Night) | R |
| Inventory | I |
| Map | M |
| Pause Menu | Esc |
PlayStation 5 Controls
| Action | Button |
|---|---|
| Move | Left Stick |
| Sprint | L3 |
| Jump / Vault | X |
| Interact | Square |
| Lock On | R3 |
| Light Attack | R1 |
| Heavy Attack | R2 |
| Block / Parry | L1 |
| Dodge / Roll | Circle |
| Ability Wheel | L2 |
| Shadowstep (Night) | Triangle |
| Feed / Bite (Night) | D-Pad Down |
| Inventory | D-Pad Up |
| Map | Touchpad |
Xbox Series X|S Controls
| Action | Button |
|---|---|
| Move | Left Stick |
| Sprint | LS |
| Jump / Vault | A |
| Interact | X |
| Lock On | RS |
| Light Attack | RB |
| Heavy Attack | RT |
| Block / Parry | LB |
| Dodge / Roll | B |
| Ability Wheel | LT |
| Shadowstep (Night) | Y |
| Feed / Bite (Night) | D-Pad Down |
| Inventory | D-Pad Up |
| Map | View Button |
System Requirements
PC system requirements were revealed during the Road to Launch event. The Blood of Dawnwalker requires 60 GB of storage and runs on Unreal Engine 5.
Minimum Requirements
| Component | Specification |
|---|---|
| OS | Windows 10 |
| CPU | Intel Core i7-8700K / AMD Ryzen 7 3700X |
| RAM | 16 GB |
| GPU | NVIDIA RTX 3050 / GTX 1070 / AMD RX Vega-56 / Intel Arc A580 |
| DirectX | Version 12 |
| Storage | 60 GB |
Recommended Requirements
| Component | Specification |
|---|---|
| OS | Windows 10 |
| CPU | Intel Core i5-13600 / AMD Ryzen 9 7900X |
| RAM | 16 GB |
| GPU | NVIDIA RTX 5060 / AMD RX 6800 XT |
| DirectX | Version 12 |
| Storage | 60 GB |
Console versions run on PlayStation 5 and Xbox Series X|S with no additional configuration needed. Ray tracing and graphics settings details for PC will be available at launch.
Day & Night Cycle
The day/night cycle is the core identity of The Blood of Dawnwalker. Coen is a Dawnwalker — human by day, vampire by night — and each phase offers distinct gameplay loops, abilities, and quest solutions.
Daytime (Human Form)
- Sword-based combat with directional blocking and parrying
- Hex magic available (consumes health — no passive regeneration during day)
- Full NPC interaction: merchants open, dialogue options available
- Social infiltration and non-violent quest resolutions
- Runic carvings on arms heal at night, enabling hex use again
Nighttime (Vampire Form)
- Claw combat and Voracious Bite for health regeneration
- Shadowstep teleportation and vertical wall-walking
- Stealth required — detection by guards and civilians is dangerous
- Blood Hunger mechanic: failure to feed may cause loss of control
- Merchants closed, NPCs sleeping, special night-only events
Strategic Implications
Many quests can be approached differently depending on when you attempt them. Gathering resources during the day and executing stealth objectives at night is a common optimal pattern.
The world visually transforms at night — environments become more dangerous, and enemy patrol patterns change.
Combat System
Combat in The Blood of Dawnwalker uses a directional attack and defense system. You must read enemy attack directions and respond with matching blocks, parries, or directional strikes.
Directional Fighting
Enemies attack from one of four directions. Matching the direction with your block or parry opens the enemy to counterattacks. Successful blocks, parries, and attacks build Activation Charges displayed above Coen's health bar.
Activation Charges & Finishers
When Activation Charges are full, you can deploy powerful abilities: Hex spells during the day, or devastating execution moves that can decapitate enemies. Artery Attack serves as a high-damage finisher when charges are available.
Lock-On & Camera
Combat shifts to a lock-on perspective with Coen positioned left and the target centered. The skill dial (similar to The Witcher 3) lets you cycle through equipped active abilities mid-fight.
Abilities & Hex Magic
Coen has separate ability sets for human and vampire forms. Hex magic is daytime-only utility magic that trades health for battlefield control — not direct damage spells like fireballs.
Known Hex Abilities (Day)
| Ability | Type | Effect |
|---|---|---|
| Acrid Dust | Hex (Red) | Stuns enemies |
| Burning Blood | Hex (Red) | Damage over time; Coen risks self-damage timer |
| Artery Attack | Physical (Gold) | High damage finisher / execution |
| Boiling Blood | Hex (Red) | DoT with self-explosion risk if timer expires |
Known Vampire Abilities (Night)
- Shadowstep — short-range teleport to any visible point
- Voracious Bite — bite enemies to stun and drain blood for healing
- Wall-Walking — traverse vertical surfaces
- Feral Mind — enhanced senses (shown in previews)
Hex Magic Rules
Hexes cost a portion of your health. The skill Frugal Witchcraft reduces health cost per cast and is highly recommended for magic-focused builds.
Some hexes require setup: Burning Blood may need Acrid Dust applied first. Runic arm carvings heal overnight, resetting hex availability.
Ability charges (red for hexes, gold for physical) act as a resource cost for deploying abilities in combat.
Skill Trees & Builds
Coen has three skill trees: Human, Vampire, and Shared. Skill points are earned on level-up. You can respec unlimited times through a medic NPC.
Skill Trees Overview
| Tree | Focus | Key Investments |
|---|---|---|
| Human | Sword mastery, Hex efficiency | Frugal Witchcraft, Artery Attack upgrades |
| Vampire | Stealth, mobility, feeding | Shadowstep range, Blood Hunger control |
| Shared | Universal passives | Health, stamina, activation charge generation |
Recommended Build Archetypes
- Sword Purist — Ignore vampire skills, max human tree for melee and hex utility
- Night Predator — Focus vampire tree for stealth kills and Shadowstep traversal
- Balanced Dawnwalker — Split points across all three trees for flexible quest solutions
- Hex Specialist — Frugal Witchcraft + Burning Blood/Acrid Dust combo for control
Respec System
Visit a medic to reset all skill points at no limit. This encourages experimentation across day/night playstyles. Plan your build around whether you prefer violent or stealthy quest resolutions.
Tier List (Pre-Release Demo)
This tier list ranks abilities and skills observed in preview builds. Rankings will change as balance patches arrive post-launch.
Hex & Ability Rankings
Essential for any Hex build — reduces health cost dramatically
Best night mobility; enables alternate quest paths
Reliable finisher when activation charges are full
Strong stun setup for Burning Blood combos
Primary night healing; feeding mini-game control
Good DoT but self-damage timer requires management
High risk/reward; explosion timer punishes slow play
Utility skill; value unclear until full release
Build Tier Rankings
Most versatile for branching quest paths
Strong day combat but vulnerable without health management
Excellent for stealth routes; weaker in forced day fights
Viable but misses vampire traversal advantages
Characters
The story centers on Coen's quest to save his family in Vale Sangora, opposed by the Vrakhiri vampire lords led by Brencis. Allies and enemies shape branching narrative paths.
Protagonist — Coen
Born a peasant in Vale Sangora, Coen worked silver mines from childhood. Turned into a Dawnwalker (half-human, half-vampire), he can walk among humans by day while wielding vampiric powers at night. Portrayed by Will de Renzy-Martin.
Vrakhiri Vampire Lords
| Name | Role | Description |
|---|---|---|
| Brencis | Main Antagonist | Leader of the Vrakhiri; former Roman senator Caeso Burrienus Laurentius, turned vampire in AD 131 |
| Xanthe | Ancient Vampire | Oldest of the group; former Greek priestess who understands the world's true nature |
| Ambrus | Youngest Vampire | Ambitious and cruel; seeks to prove himself through any means |
| Bakir | Warlord Lieutenant | Former Central Asian horseman; bloodthirsty warmonger who resented hiding in shadows |
Allies & Companions
| Name | Role | Notes |
|---|---|---|
| Marat | Rebellion Leader | Opposes the Vrakhiri; requires proving your worth |
| Lacra | Vengeful Ally | Secretive motives; trust must be earned gradually |
| Anca | Mentor Figure | Patient teacher who helps Coen learn to read; holds a personal secret |
Enemies & Bestiary
Vale Sangora hosts human enemies, corrupted servants, and supernatural creatures. Enemy behavior changes between day and night cycles.
Confirmed Enemy Types
| Enemy | Type | Habitat | Notes |
|---|---|---|---|
| Blood Guards | Human (Vrakhiri-bound) | Near Xanthe's domain | Bound by blood oaths; feared servants |
| Kobold | Subterranean monster | Caves | Attack in groups; appear weak but deadly in numbers |
| Ancient Undead | Animated corpse | Sealed tombs, ruins | Buried servants of ancient masters |
| Psoglav | Corrupted wolf | Ruins, dens | Created when a Vrakhiri fang lodges in a wolf's body |
Other Observed Enemies
Trailers and the Community Bestiary have shown serpent-type creatures, additional undead variants, and horned mountain folk. Full bestiary will expand at launch.
World Map & Locations
The game takes place in Vale Sangora, a secluded valley in the Carpathian Mountains during AD 1347 — amid war, plague, and vampire uprising.
Major Locations
| Location | Description |
|---|---|
| Svartrau | Capital city built on silver trade; Greifberg castle overlooks the valley |
| Howling Keep | Mysterious mansion in Tantari Woods; appears and vanishes at will |
| Shrike's Crag | Old quarry where peasant rebellion was massacred; haunted |
| Laslea | Village where elder Zdislav shares folklore and secrets |
| Carpathian Gorges | Narrow summer passages; only entry to the isolated valley |
Biomes
- Lush forests and vast plains
- Treacherous swamps and peat bogs
- Steep mountaintops and medieval settlements
- Forgotten ruins and ancient civilization remnants
- Underground cellars, caves, and silver mines
The open world is hand-crafted with points of interest including shrines, bandit camps, monster nests, and treasure locations. Exploration does not advance the story timer.
Items, Equipment & Crafting
Equipment includes weapons, armor, and accessories. Crafting focuses on consumable tinctures and concoctions. Magic scrolls found in the world unlock new Hex abilities.
Equipment Categories
- Weapons — swords for daytime combat
- Armor — including Sangoran Wayfarer's set (pre-order bonus)
- Accessories — stat and utility bonuses
- Consumables — health restoration (critical during day when no passive regen)
- Key Items — quest and lore objects
Crafting System
Developers confirmed crafting is focused on consumables: tinctures and concoctions useful in and out of combat. Gather materials during exploration to craft healing and buff items.
Magic scrolls discovered throughout Vale Sangora unlock new Hex abilities, which are then activated using skill points in the ability panel.
Time Progression
Story time is measured in 30 days and 30 nights. Coen must save his family before time runs out — but the game does not end when the timer expires.
How Time Advances
- Completing quests advances time (each quest has a visible time cost)
- Certain dialogue options show an hourglass icon indicating time cost
- Exploration, combat, and free roaming do NOT advance time
- The game continues after 30 days/nights, but Coen's family may suffer consequences
Strategic Time Management
You cannot help everyone — choose quests carefully. Side activities and exploration are safe when you need to prepare before advancing the main plot.
The time limit creates urgency similar to Persona or Dead Rising, but exploration remains pressure-free.
Choices & Endings
Every action and inaction shapes Vale Sangora. The Blood of Dawnwalker features branching quest paths, relationship consequences, and multiple endings.
Branching Quest Design
Quests have different solutions based on time of day, approach (stealth vs. combat), and prior choices. Political relationships and personal bonds react to your decisions.
Romance and alliances carry costs — saving one character may mean sacrificing another due to the time limit.
Replayability
Developers designed the game for multiple playthroughs. Different paths, alliances, and day/night approaches reveal unique content. The main Coen vs. Brencis conflict reaches a definitive conclusion in this first chapter, but saga breadcrumbs hint at future installments across different eras.
FAQ
Answers from official developer Q&A on the Dawnwalker X account and Road to Launch event.
General
| Question | Answer |
|---|---|
| Is it open world? | Yes — hand-crafted open world with mountains, meadows, swamps, forests, caves, shrines, ruins, bandit camps, and more. |
| Is there crafting? | Yes — focused on consumable tinctures and concoctions for combat and exploration. |
| Can you run out of blood at night? | Yes — Blood Hunger activates at night. Without feeding, Coen may lose control and attack NPCs. |
| Does time pass while exploring? | No — only quests and specific dialogue options advance the story timer. |
| Is it replayable? | Yes — choices significantly affect plot, characters, and endings. |
| Does the game end after 30 days? | No — but Coen's family may suffer consequences if you run out of time. |
| Who developed it? | Rebel Wolves, founded by ex-CD Projekt Red devs including Witcher 3 director Konrad Tomaszkiewicz. |
Supported Languages
The game supports 15 interface languages: English, French, Italian, German, Spanish (Spain), Spanish (Latin America), Czech, Hungarian, Japanese, Korean, Polish, Portuguese (Brazil), Simplified Chinese, Traditional Chinese, and Turkish. Full voice-over is available in English, French, Italian, German, Spanish, and Polish.